An
Abstract class without any implementation just looks like an Interface; however
there are lot of differences than similarities between an Abstract class and an
Interface. Let's explain both concepts and compare their similarities and
differences.
What is an Abstract Class?
An
abstract class is a special kind of class that cannot be instantiated. So the
question is why we need a class that cannot be instantiated? An abstract class
is only to be sub-classed (inherited from). In other words, it only allows other
classes to inherit from it but cannot be instantiated. The advantage is that it
enforces certain hierarchies for all the subclasses. In simple words, it is a
kind of contract that forces all the subclasses to carry on the same
hierarchies or standards.
What is an Interface?
An
interface is not a class. It is an entity that is defined by the word
Interface. An interface has no implementation; it only has the signature or in
other words, just the definition of the methods without the body. As one of the
similarities to abstract class, it is a contract that is used to define
hierarchies for all subclasses or it defines specific set of methods and their
arguments. The main difference between them is that a class can implement more
than one interface but can only inherit from one abstract class. Since C# doesn't
support multiple inheritance, interfaces are used to implement multiple
inheritance.
When
we create an interface, we are basically creating a set of methods without any
implementation that must be overridden by the implemented classes. The
advantage is that it provides a way for a class to be a part of two classes:
one from inheritance hierarchy and one from the interface.
When
we create an abstract class, we are creating a base class that might have one
or more completed methods but at least one or more methods are left uncompleted
and declared abstract. If all the methods of an abstract class are uncompleted
then it is same as an interface. The purpose of an abstract class is to provide
a base class definition for how a set of derived classes will work and then
allow the programmers to fill the implementation in the derived classes.
Feature
|
Interface
|
Abstract
class
|
Multiple
inheritance
|
A
class may inherit several
Interfaces.
|
A
class may inherit only one abstract
class.
|
Default
implementation
|
An
interface cannot provide
Any
code, just the signature.
|
An
abstract class can provide
complete,
default code and/or just
the
details that have to be
Overridden.
|
Access
Modifiers
|
An
interface cannot have
access
modifiers for the subs,
functions,
properties etc
everything
is assumed as
public
|
An
abstract class can contain access
modifiers
for the subs, functions,
properties
|
Core
VS Peripheral
|
Interfaces
are used to define
the
peripheral abilities of a
Class.
In other words both
Human
and Vehicle can inherit
from
a Immovable interface.
|
An
abstract class defines the core
identity
of a class and there it is used
for
objects of the same type.
|
Homogeneity
|
If
various implementations only
share
method signatures then
it
is better to use Interfaces.
|
If
various implementations are of the
same
kind and use common behavior
or
status then abstract class is better
to
use.
|
Speed
|
Requires
more time to find the
actual
method in the
Corresponding
classes.
|
Fast
|
Adding
functionality (Versioning)
|
If
we add a new method to an
Interface
then we have to
track
down all the
implementations
of the
interface
and define
implementation
for the new
Method.
|
If
we add a new method to an
abstract
class then we have the
option
of providing default
Implementation
and therefore all the existing code might work properly.
|
Fields
and Constants
|
No
fields can be defined in
interfaces
|
An
abstract class can have fields and
constraints
defined
|
I have explained
the differences between an abstract class and an interface.
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